Durham D&D

Session XX

Characters

Targen – Half-Orc Oath of Vengeance Paladin of Tyr (Sam)
Ellaway – Forest Gnome Wizard Enchanter (Michelle)
Isa – Human Way of the Shadow Monk (Jessica)
Carl – “World’s Tallest Gnome” (Half-Elf) Red Dragon Sorcerer (Justin)
Midriana – Wood Elf Circle of the Land Druid (Andrea)
Bolton Thornhill – Halfling Battle Master Fighter (Jesse)
Ourbanos – Tiefling Trickery Domain Cleric of Mask (Will)

We return to our intrepid explorers in the library, who with diligence, resolved the statue’s question. But before they did, Carl took a book to read for his own enjoyment. When next he passed by the statue, it grabbed him and tossed him out of the room where he found he could not re-enter. Ourbanos also discovered that two fey creatures named Macky and Monte, a Mazikeen and a Monaciello (types of fey creatures) were stealing from group. Bolton, Carl, and Targen all lost sets of clothing, before Isa discovered that they really enjoyed to drink from the tiny decanter that never seemed to run out of ale. After that she drank with the invisible creatures and kept tempting them with more drink. In the end, she was able to get them to help the group find their last clue.

Across the hall was a room with sign over the door that read, “How does one know when one is sane?” Inside the room was a statue of a dragon with a single diamond tooth. The statue held a clock that ticked down from 20 seconds. In the center of the room was a button. With each push of the button, the clock reset. Trying several things involving not hitting the button at all and hitting it several times, nothing seemed to happen when the time finally reached zero, so they left.

The group then returned to the oval room with black stone walls, floor, and ceiling. everyone but Ellaway entered and vanished in an instant. They found themselves in a similar room filled with a feint blue mist. In this room, it was the intent to move that caused them to move, the simple act of moving seemed to get a person nowhere. When they tried to leave, they found it taking forever. Ellaway peaked her head through the veil and realized they were in the deep Ethereal, and time and distance did not function the same way. It took between many hours, and in Carl’s case, 4 days, to move through the deep Ethereal and escape the room. Isa and Targen used magic to teleport the distance and escape quickly. Targen used the time to do exercises from the Manual of Gainful exercise discovered in the Library. Isa went back to the Sanity room and hit the button only once, The dragon spoke and asked for a weapon, armor, or wand to be placed in its mouth – Isa put her staff into the mouth and the diamond vanished, enchanting the staff (+1 Waterborne).

The barred door was then bypassed and the group descended down and down and down. Isa ran ahead, straight down the wall, for hundreds of feet, and the stairs kept going down and down. The group decided to return and finish the rest of the tower.

At the door with no hinges or handle, simply casting magic at it caused the door to vanish and revealed the stairs leading up.

At the top of the stairs was room with two doors, each labeled in Common, Elvish, Infernal, and Gnomish, one saying: “Students” the other, “Administration.” On a desk was a calendar dated 1439 (present year, 1499).

The group found a room with a rolltop desk, magically locked. Targen removed the back panelling and inside, they found a magic Folder of Holding.

Down the hall, everyone passed through a red light that cause the groups magic items to cease functioning (save for the more powerful ones).

Then they found the waiting room. Chairs lined up before a door without hinges or handle and a mouth on the wall opposite.

The group ended here, 20 minutes after their magic items had been disenchanted.

Rewards

Experience: 1600
Down Days: 10
Intangible: A sense of completion – of the first level of the tower.
Coins: none

Mundane Treasure: A calendar dated 1439

Magical Treasure:
– A Manual of Gainful Exercise
– A Folder of Holding
– Conversion of Isa’s staff to a Staff +1 Waterborne

View
Session XIX

Characters

Targen – Half-Orc Oath of Vengeance Paladin of Tyr (Sam)
Ellaway – Forest Gnome Wizard Enchanter (Michelle)
Isa – Human Way of the Shadow Monk (Jessica)
Carl – “World’s Tallest Gnome” (Half-Elf) Red Dragon Sorcerer (Justin)
Midriana – Wood Elf Circle of the Land Druid (Andrea)
Bolton Thornhill – Halfling Battle Master Fighter (Jesse)
Ourbanos – Tiefling Trickery Domain Cleric of Mask (Will)

When we left our intrepid explorers, they had found their way back to the entrance of Ingus Feyweather’s tower/academy. Continuing to the right (where they had previously gone left), they passed through a door into a room with row upon row of statues, the first rank holding tower shields, the second swords, the third polearms, the fourth swords, and the fifth polearms. As they approached, the statues slid left and right to block their path. Managing to control the first rank enough to bypass them, Isa stepped up to the second rank and was promptly attacked by 6 statues and was brought to the ground.

The group decided to try to teleport and spider climb passed or over the statues, only to find another well outside that room (“Success”)

In the hallway was a room dedicated to the worship of Mystra, along with a sacristy and chambers. The group decided to skip over, at least for now, the room with an oval shape and ceiling, walls, and floor made of some black stone, but otherwise empty.

The next room they found was set up for magical trivia. Pitting two contestants who stepped up to podiums against each other. A fresh scroll was created for the winner, but after two, no new scroll appeared. But in the course, Isa was expelled from the room for talking during the competition.

The group then found another well (“Faith”) and then a library with a Stone statue that claimed they could stay and study if they could tell it the First five guilds in Thindar in the order they were founded. The group began to pull books off the shelves that might offer some aid. These were the books, authors, and information they found:

- The Cities of Thindol by Ed Greenwood – Eldar Garmon, founder of one of Thindar’s guilds was born in 974.
- Early Foundations by Thomas Duane – The man often referred to only as “Shadow” was the founder of the Thieves’ Guild.
- Difficulties in Life by Gary Gygax – Jack Veritas served several prison sentence in his life, from 897-901, 918-922, 930-934, and finally died in prison in 982 at the age of 104.
- A Guide to Faerun by Theldor Trissel – Erwin Baumeister founded the first guild in Thindar.
- How Guilds are Formed by Larry Grovenstein – The Thieves’ Guild was finally dismantled in 1013, unbeknownst to the authorities, almost exactly 100 years after it was formed.
- Succession Among the Guilds by Jack Daniels – By the time the Entertainers’ Guild was formed, Orden Steel had succeeded his predecessor as guild master.
- Learning from the History of Thindol by Barbara Ellertson – The “Shadow” Veritas stepped down from the roll of guild master and was replaced by Orden Steel.
- Revealing Conspiracies in Thindar by Nicholas Dahl – After 930, the Builder’s Guild had no conflicts with the Thieves’ Guild, at least a far as is recorded.
- Finding the Founders by Scott Anderson – Alanna Walker was a musician by trade. Born in 962, she was the youngest founder of a guild in Thindar’s history.
- The Stones of Alfred Perry by R. A. Salvatore – Alfred Perry was born the same year as Jack Veritas.
- Creating Guilds Along the Coast by Jim Wells – Thindar experienced a slow development of guilds, having guilds founded in 894, 913, 934, 981, and 1014.

We departed from heroes as they poured over many a tome, seeking the answer to the challenge in the book.

Rewards

Experience: 1600
Down Days: 10
Intangible:
Coins: none

Mundane Treasure: Two Candles Isa secretly took out of the worship space dedicated to Mystra.

Magical Treasure:
– A Scroll of Eye Bite
– A Scroll of Magic Circle
– Tome of Clear Thought – Titled, “What I Know for Sure” by Orpah Winfree. Reading this tome and following the practices for 48 hours over 6 days or less, increases the readers Intelligence (and max intelligence) by 2 permanently. The Manual then loses its magic for a century. The book is covered by a Nystul’s Magical Aura, concealing it from detection.

View
Session XVIII

Characters

Targen – Half-Orc Oath of Vengeance Paladin of Tyr (Sam)
Ellaway – Forest Gnome Wizard Enchanter (Michelle)
Isa – Human Way of the Shadow Monk (Jessica)
Carl – “World’s Tallest Gnome” (Half-Elf) Red Dragon Sorcerer (Justin)
Midriana – Wood Elf Circle of the Land Druid (Andrea)
Bolton Thornhill – Halfling Battle Master Fighter (Jesse)
Ourbanos – Tiefling Trickery Domain Cleric of Mask (Will)

In a short time, our intrepid adventurers managed to clear out one corner of the tower, reconnecting with the hallway that lead back to the entrance.

They found a door locked and barred from this side, and debated whether to see what was behind it. at the other end of the hall was a well with a sign reading:

“Dinner. Wash Up!”

On the chance that, “Dinner” was meant for whatever was behind the door, rather than our interloping explorers, they decided that perhaps the door should remain sealed. But Carl decided to use the well to wash up and found that all of his belongings were gone and his clothing was replaced with fine dining clothes.

At a nearby room, a sign read, “Dining Hall, Wash up before entering.” The door opened to a sheet of magical darkness, and none could pass accept Carl. Isa washed up next, setting aside a few items, only to find that attuned magic items disappeared along with the rest of the equipment. She was able to enter with a few magic potions, however. Midriana and Ellaway also decided to try a few things, learning that the room didn’t allow entrance with: weapons, armor, spell foci, or spell components. But they decided to enter anyway.

Inside the room was a long dining table, completely set. When the characters sat down, the plates and goblets filled and the candelabra’s lit. Targen, Ourbanos, and Bolton remained outside. Inside, they tried to leave the room, only to learn that they couldn’t, whether they had eaten or not. Shortly thereafter, two gargoyles stepped out of the flat walls and two azers (bronze dwarf-like creatures with heads and warhammers aflame) lept from the candle flames. Black tentacles appeared, obstructing the door way. The group struggled to find ways to fight without equipment. Carl used Thunderwave, Ellaway found the tarts on the table could be used as spell components, Midriana turned into a bear, and Isa was perfectly capable of fighting with her hands. Targen shed some of his equipment, washed up, and rushed in to aid his friends, weilding a steak knife with fury (critical hit with hunter’s mark and divine smite). Ourbanos cast Spiritual Guardian and washed up to join the fight. Bolton kept trying to find ways to get equipment passed the door.

When the fight ended, Targen went to sit down again, in order to eat, and the others all shouted, “No!” They were finally able to leave. Upon departing, their equipment reappeared.

They found a room with four heads carved into the walls of alcoves, each asking a riddle as they approached. Retrieving a brink, diamond, climber’s axe, and sledge hammer for the correct answers, they approached the room labeled, “Only one, properly prepared, may enter and received reward, if the reality is accepted.” After some trial and error, they gave everything to Bolton who entered and found himself teleported to field with a path. The path was obstructed by a glass wall the cut through a nearby mountain.

Bolton used the diamond to cut a whole in the glass that he could climb through. The diamond vanished. He walked down the path to a brick wall, missing a single brick, through which he could see the eye of a giant. Placing the brink into the wall, the bricks began to shift to form a walkway. As soon as he passed through, the giant grabbed Bolton by the waist. Bolton struck the giant’s thumb with the climber’s axe, and was dropped. Suddenly he was back in the room he had vanished from, a glowing sphere floating before him, and the familiar voice said, “place the last item in the sphere.” When Bolton did so, it was replaced with a Potion of Frost giant Strength.

The group then found Ingus’s trophy room. and the adjoining closet. Ingus had made a high quality trophy on which he had placed his own name, but the unengreaved trophies turned out to be cheap, low quality versions.

The group entered a room with an odd shape, no ceiling, and a sphere floating in the middle of the room. Carl tried to shove the sphere around, but found that it only turned on it’s center. He rotated the room suddenly 90 degrees and everyone (but Targen who had not entered) fell hard to the floor. Isa collected a bauble that had hung high above the floor before the wall became the floor, and Carl set the room almost right again, slowly sliding his companions toward the door, and leaving the room at that slight, obnoxious angle.

Entering a nearby room with the bauble (because a similar looking symbol was on the door), Ingus’s voice called out, “Congratulations! Name your prize: Knowledge, Wisdom, Wealth, or Power.” The others all offered suggestions, but Isa, who held the bauble said, “Wisdom,” and an Ioun Stone of Insight appeared before her.

The group was left to decide where to head next:
– To the entrance and the previously unopened door?
– To the hallway by the dark room?
– Or to the mysterious door, barred from this side?

Rewards

Experience: 1600
Down Days: 10
Intangible: The satisfaction of finding a non-teleporting way back to the entrance.
Coins: none

Mundane Treasure: Ingus Feywather’s Golden Trophy, 12 cheap gold trophies (5 gp each), 12 cheap silver trophies (1 gp each).

Magical Treasure:
– An Ioun Stone of Insight – (requires attunement), increases the users Wisdom by 2.
– A Potion of Frost Giant Strength

View
Session XVII

Characters

Targen – Half-Orc Oath of Vengeance Paladin of Tyr (Sam)
Ellaway – Forest Gnome Wizard Enchanter (Michelle)
Isa – Human Way of the Shadow Monk (Jessica)
Carl – “World’s Tallest Gnome” (Half-Elf) Red Dragon Sorcerer (Justin)
Midriana – Wood Elf Circle of the Land Druid (Andrea)
Bolton Thornhill – Halfling Battle Master Fighter (Jesse)
Ourbanos – Tiefling Trickery Domain Cleric of Mask (Will)

After a bit of a rest, our heroes continued their exploration of the Wizard Ingus’s tower. After finding checking the well labeled, “Darkwater” the moved to explore the nearby hall. Isa went to check out one door, Bolton another, and Ourbanos and Ellaway went to check the two wells at the other end of the hall. Targen, Carl, and Midriana positioned themselves to support the others as much as possible.

Isa checked and open her door to find a cube room, with 6 doors each in the center of one of the six surfaces. Ellaway and Ourbanos, after seeing many coins in the bottom of the wells, decided to toss coins in simultaneously. When the coins broke the surface of the water, the water erupted in the form of a serpent, lashed out at the two adventurers, grabbed them, and pulled them under the surface of the water.

The rest of the group rushed to help. Under the water, their targets were invisible. Midriana cast Destroy Water, causing the Water Weirds to be exposed. The group made quick work of them, but Ellaway was severely exhausted from her struggle for air. they gathered up the coins, surmising that perhaps the coins came from the “wishing well” at the entrance, but they wondered, why two wells? As they dried off and rested by the wells, they her another coin splash into the water. Quickly they used the teleportation wells to return to the entrance. No one was there.

Going back to the Darkwater well, they speculated that there is, perhaps, another entrance with a similar well.

Once again rested, Ellaway still feeling exhausted, the group explored the two remaining doors. One was a ball room that compelled all who entered to dance, but it also boosted their agility while they danced, such that even clumsy half-orc in plate mail managed to dance well. Of course, his plate armor crashed and banged like a Stomp concert in the process. All of the others voluntarily entered and danced, once they realized one only needed to dance out of the room to escape the effect. That is, all but Carl.

The next room was a cylinder lined with mirrors. Ourbanos, Targen, and Bolton went in to check it out while the rest stayed behind. Isa closed the door, triggering the rooms magic. The walls began to spin and 2-dimensional shimmering versions of the three appeared and began to attack. They quickly realized that smashing mirrors caused the images to shatter, but then realized the mirrors were repairing themselves. After much effort to figure the room out, as images kept appearing and attacking, Targen tried to force his sword into the wall to either stop the spinning or cause every mirror to shatter as it passed. (Smashing so many mirrors explained the almost improbably string of 1’s Targen rolled that night)

Outside, Isa felt a sharp, sudden, stabbing pain. Carl investigated the door carefully and realized it was only an illusion. As he shouted out to the others, they all began to realize the illusion. All save Targen, who could not seem to realize the deception (With advantage and Guidance, for 2d20 +1d4, Targen rolled 2 2s).

Finally, Targen saw through it and the group check out the real room, finding the secret door in the room, leading to a room full of paintings, 10 feet wide and 15 feet tall. As they checked out the room, the paintings seem to cause magical effects on the onlookers. Bolton became a wolf and then glowed with faerie fire. Isa became a falcon, then a mouse, then a fox. Several people had their magic items begin to glow visibly. Ellaway was blinded. Carl was paralyzed. Ourbanos turned Carl, causing him to look at a painting that caught him on fire. The fire was quickly put out and everyone was helped out of the room. A few members of the group placed Carl’s paralyzed body in the ball room.

An hour later, all of the effects wore off except for the faerie fire. Carl did an angry dance to escape the ball room. And group decided to finally return to the cube room.

When they closed the door to the room, it allowed another door to be opened. More interestingly, gravity became dependent on whatever surface a person was standing on. The group immediate decided they needed to mark all the doors, and found the exit was no longer an exit, but led to another cube room. The whole process was immensely confusing (a tesseract). In thorough exploration of the rooms, they found the bones and belongings of the last person trapped here and the bones of small fowl.

Among his possessions was a Ring of Mind Shielding, containing the poor soul’s soul. He revealed that his name was Masark, a half-elf whose talents made him a skilled tomb raider, and who entered the tower in 1463 (about 36 years ago). He managed to follow the poem to this tower with ease, or so he claimed. He seemed to lack the skill to find an escape, and after what seemed like a couple years, trapped in the tesseract. Ourbanos, attuned to the ring, discussed what strategies he tried. The group decided to return to the original room and use the Pigments they found to paint an open door leading out into the hallway, and they were able to leave through it.

Rewards

Experience: 1600
Down Days: 10
Intangible: The company of one Masark the Half-elf tomb raider.
Coins: 225 gp each (3 extra for Ourbanos)

Mundane Treasure: various buckles and buttons, a rapier, a dagger

Magical Treasure:
– Nolzur’s Marvelous Pigments (1 pot, mostly empty) – Produces up to 30 square ft of images from the users mind that become real, 3D objects (up to 300 cubic feet). Requires 1 minutes per 10 square ft. Anything painted worth more than 25 gp turns out to be fake. Energy dissipates causing no harm. (90 cubic feet, 9 square feet, used to make the door).
– Ring of Mind Shielding – Immunity to magic that reads thoughts, detects lies, or know alignment or creature type. Creatures can only communicate telepathically with you if you allow it. An action can make it invisible or visible. If you die wearing it your soul can enter the ring and communicate telepathically with another wearer. (Attunement Required)

View
Session XVI

Characters

Targen – Half-Orc Oath of Vengeance Paladin of Tyr (Sam)
Ellaway – Forest Gnome Wizard Enchanter (Michelle)
Isa – Human Way of the Shadow Monk (Jessica)
Carl – “World’s Tallest Gnome” (Half-Elf) Red Dragon Sorcerer (Justin)
Midriana – Wood Elf Circle of the Land Druid (Andrea)
Bolton Thornhill – Halfling Battle Master Fighter (Jesse)
Ourbanos – Tiefling Cleric of Mask (Will)

When we last left our intrepid adventurers, they were face to face with a black dragon in a large room with jungle, pool, and statue. Two trolls stormed out of the foliage to attack. The group attempted a retreat. The dragon grappled Carl with his tail. Carl managed to break free (the dragon rolled a 1 for the Strength check). Targen used his Abjure Enemy to invoke fear, and the dragon was paralyzed (rolled a 7 on the save). After three different people attacked the troll, the troll openly complained that is wasn’t fair, because there were only supposed to be two people. It turned out the room was a challenge for wizards set up by Ingus. Two wizards would compete to find the magical ring while the dragon and trolls tried to stop them or slow them down. The dragon did not seem to understand draconic when Carl tried, but both the dragon and trolls spoke elvish and common. The group convinced the dragon and trolls they needed to find Ingus so they could run the challenge properly, and were given permission to pass.

In the meantime, Isa snuck around the room and approached the statue using pass without a trace. As she reached the statue, Targen used his Paladin ability to sense certain types of creatures and learned that a fiend was in the room. The chaos just happened to cover for Isa as she swam through what turned out to be acid and climbed onto the statue that turned out to be a mimic. The mimic attacked, Isa stunned it to get free and grabbed two of the five rings before escaping, and quietly rejoining the party, where a pointy eared and nosed red creature dripping with a lava like substance had appeared and been slain by Ourbanos.

The group passed through to the next room where they took a rest and identified the rings. One contain a Nystul’s Magical Aura making it seem magical, while the other had the effect concealing it’s function as a ring of water walking.

In the next hall, part of the group tackled with a door with no handle or hinges while Ellaway messed around with another well, learning that the well could be used to teleport throughout the dungeon’s wells by thinking of the first word on the signs as one jumped into the well. These were the wells they documented so far:

“Welcome. Cast a Coin into the Well and Make a Wish.” at the entrance room.
“Surprise. Please Go to Your Right.” in the hall across from the room with the Rules of the Academy.
“Never. Enter to Ascend.”

Meanwhile, the rest of the group tried to figure out what was happening with a room cloaked in magical darkness. First, Bolton entered, and the door closed behind him. Inside a voice told Bolton it would guide him. Bolton followed the directions, only to fall off the edge quickly.

Outside, the others tried to open the door and Ourbanos wagered 5 gp and Targen’s honor that he couldn’t break down the door in 10 minutes. After trying a few things, Targen began to strike the door with his magical sword and the door opened (about the time Bolton fell). Ourbanos claimed that the challenge was not to open it, but to break it down.

Isa entered and the door closed again. While Targen continued to strike the door, slowly making progress, Isa followed the instructions and fell into a different pit with a ladder. When she climbed out, the voice said, “To leave you will follow need to follow the directions in reverse.” Isa tried to follow the directions, but fell into the deeper larger pit, where Bolton had just killed an intellect devourer and relieved a corpse of its belongings.

Targen finished destroying the door and thereby earning 5 gp from Ourbanos in credit for his future casino. (Previously, Carl had given Ourbanos the Silver Thumbs worth 25 gp and Ourbanos had promised Carl 10 gp worth of credit in his future casino). Meanwhile, inside Isa used a rope to pull Bolton up and then continued to use her Slippers of Spider Climbing to climb to the ceiling and smash the crystal that seemed to be creating the darkness and then into the third pit in the room, where another corpse provided more goods. Most of the group felt its way through the room, but Ourbanos insisted on trying to figure it out, and managed to end up at the door while following the instructions.

The next room involved floors and walls the shifted in direct relation to the force applied, such that once in the room, walking, running, and jumping resulted in remaining in the same space. After trying many things, one member of the group fell prone and another stepped onto their back and walked towards the entrance, causing the prone person to shift toward the exit. The process was repeated with each person pushing the previous until someone was safely on the other side. The person then walked in place of the backs of the others, heading toward the entrance while they held each other’s ankles, causing everyone to slide to the exit.

Finally in a hallway, the group decided to rest and identify the items recovered from the room of darkness – a shield and scimitar. In the hall were three more wells, the nearest with a sign saying:

“Darkwater. More Challenges Lie Ahead.”

Here we left our heroes, most exploring new ideas about their chosen profession as they rested (went up to level 6).

Rewards

Experience: 1500
Down Days: 10
Intangible: Surviving an encounter with a dragon, and an ashiatsu massage.
Coins: 26 gp each (including Midriana) with 6 extra for Ourbanos (and 125 held by Bolton of which no one else is aware)

Mundane Treasure: A strange key, of which only Bolton is aware.

Magical Treasure:
– A silver ring with cabochon cut sapphire – Mundane apart from Nystul’s Magical Aura permanently effecting it. (value 25 gp as a ring).
– A vitallium Shield +1 is itself non-magnetic and resistant to fire and acid damage. The vitallium gives it a blue tint. Careful analysis of reveals its edges match the borders of Lake Esmel in Amn. Once between long rests, as a reaction, the weilder can gain resistance to dragon breath for 10 minutes.
– A vitallium Dragon Slayer Scimitar is non-magnetic and resistant to acid and fire. It grants +1 to all attack and damage rolls. Hits against dragon type creatures inflict an extra 3d6 damage of the weapon’s type. The vitallium gives the sword a bluish tint.
– A silver Ring of Water Walking sey with a cabochon cut sapphire – The wearer can stand and move on liquid surfaces as if they were solid. This ring is permanently affected by Nystal’s Magical Aura to mask it’s magical aura from detection.

View
Session XV

Characters

Targen – Half-Orc Oath of Vengeance Paladin of Tyr (Sam)
Ellaway – Forest Gnome Wizard Enchanter (Michelle)
Isa – Human Way of the Shadow Monk (Jessica)
Carl – “World’s Tallest Gnome” (Half-Elf) Red Dragon Sorcerer (Justin)
Midriana – Wood Elf Circle of the Land Druid (Andrea)
Bolton Thornhill – Halfling Battle Master Fighter (Jesse)
Ourbanos – Tiefling Cleric of Mask (Will)

Our industrious and intrepid adventures spent several more days working out the challenges of the Woodsman’s Journey riddle. They found the Awakened tree who refused to speak, but apparently understood Elvish. When the elvish word for tree was spoken, it pointed to the North West. The group wrestled with whether “Russell” as the group named the tree was indicating something near or far. After much effort, they discovered then needed to cast fire where “Russell” indicated. The trick to the riddle seemed to be awareness that the poem referred to Ingus himself, who was a Wood Elf and Wizard.

The fire cause a door to become visible in a space our heroes had passed through several times. Inside, they met Ourbanos, a Tiefling who claimed to have been in Baldur’s gate, facing the consequences of ill choices when Mask, the god, lifted him out of his dilemma, only to awake in another part of the world. In Graydale he was hired by a wizard who needed a hand once he found a hidden tower, someone who had certain skills. After a short time in the tower, the wizard told him to wait there and he would be right back, despite the claim on the door that if anyone left, they could not return for one hundred years.

The first room contained a well that said, “Welcome. Throw in a coin and make a wish.” Several coins were thrown in, including one with the light spell cast on it. The coin vanished a short way into the water. Something else was tossed in and it appeared next to the well.

In the hallway was an enormous statue with two swords. After the group passed by, it animated and attacked.

In the hall, another well bore a sign that read, “Surprise. Please go to your right.”

In the room to the right, the group found ragged cloth along the walls of the room, holes in the walls 6’ feet up with bits of decaying wood inside, and a phantasmal servant who offered a clear liquid that only Bolton and Isa drank. In the scraps on the floor, the group found two in tact bags, one of which was a bag of holding, as well as a scroll of Leomund’s Tiny Hut. The cleared about a quarter of the debris before deciding to move on.

The next room was an office with ledgers and a book entitles, Rules of the Academy. Another room contained a drain and magically appearing water that drenched Carl.

The group then came to a room with a double doors with no handles, hinges, or key holes, with the space before them divided by an immovable rod (without a button). When Isa stood by the immovable rod, in front of the door, the door on her side turned a bluish green color. Trying everyone else in front of the doors, the group learned that only Bolton’s presence also caused the door to change colors. Their observation was that only Isa and Bolton drank the liquid in the other room. Exploring the room, Carl determined that two tables contained remnants from ritual spell casting. Noticing that the doors were shifting color, the group decided to wait and see what happened.

Shifting through the colors of the rainbow, the doors turned a solid orange and then opened. Entering into the room they discovered an enormous room, lit by magical sunlight, with jungle growing around the edge of the room. At the center, a statue of a wood elf smiling smugly at the door in the midst of a huge pool. The group noticed five rings in total, four on the base of the statue and 1 on the finger of the statue.

Carl decided to take a closer look at the jungle foliage, and as he approached, the jungle began to screech. Carl launched a fireball that silenced the screeching, but moments later, a very big, black dragon emerged from the pool and took to the air.

Rewards

Experience: 1300
Down Days: 10
Intangible: Being able to say they’ve seen a dragon! What remains is whether they will get a chance to tell anyone.
Coins: 0

Mundane Treasure: A bag

Magical Treasure: Scroll of Leomund’s Tiny Hut, Bag of Holding

View
Session XIV

Characters

Targen – Half-Orc Oath of Vengeance Paladin of Tyr (Sam)
Ellaway – Forest Gnome Wizard Enchanter (Michelle)
Isa – Human Way of the Shadow Monk (Jessica)
Carl – “World’s Tallest Gnome” (Half-Elf) Red Dragon Sorcerer (Justin)
Bolton Thornhill – Halfling Battle Master Fighter (Jesse)

Returning to Graydale, the group let the people waiting in the tavern know the brigands had been defeated. The people rushed outside and to re-collected their goods. After not too long, arguing began to break out among them. Midriana moved to calm tempers and help the people resolve disagreements.

Carl and Targen went to speak with the Bevy. Carl burst in, still demanding to talk to Beverly. The elderly elf on the Bevy subtly created an illusion of a woman beckoning him, but Carl saw through it. They informed the Bevy that the threat had been dealt with. The Dwarf on the Bevy, Sirgar, satisfaction and a littel contempt toward Niels. Targen;s mother stood and hugged him. The elf, almost imperceptibly relaxed. But Niels appeared to be annoyed. Targen and Carl asked by Ellaway’s great great uncle had been locked up. Niels suggested they were lucky he didn’t have them locked up as well, and told them that Jebeddo had defied the council’s orders and was endangering the people of the town. After Carl argued a bit with Niels, without resolution, Targen suggested they leave, but asked that the Bevy release Jebeddo, now that the threat had passed. The Bevy agreed to consider it.

Learning this, Ellaway was not entirely pleased and went to see Jebeddo in the jail. Guster, whom Ellaway and Isa had run into when they traveled back in time, was manning the jail. Ellaway tried to understand why Jebeddo would defy the council, but not escape the jail, even though he could. She asked Guster if she could join him and Guster said, “Go ahead, the doors not locked.” She stayed in the cell with him until morning when he was released.

The next morning, Bolton and Targen went to see Sirgar about some blacksmithing work. Bolton’s needs were fulfilled within the day, but Targen’s would take a week – modifying the Dragonborn’s plate armor to fit him. The group also went to the Temple to have the bodied they brought back dealt with. With the High Holy Justicar out of town, Decius Mac received them and charged them 12 gold to dispose of four bodies in the pauper’s grave and create documentation affirming their deaths. The group then tried to track the brigands back to a lair. Ellaway remained behind exchanging spells with Jebbedo. While their she showed him the strange canvas they had found and asked him if he could tell them about it. He said he could do some research but over the next few days seemed to forget about it, at one point being overheard saying, “where did I put that?”

After three days, the determined that some of the group came from Daggerdale, but others came from the north near the ride, and following that route led them to a Goblin Warren that had been destroyed by warriors from the Ride. On the way back to town, they ran into Oyoric and his party at the northern edge of the pass. Seeing them study a paper, they guessed that the group had the riddle for Ingus’s Tower, the one Niels in the other timeline had hired them to find, but in this timeline, had not.

The riddle again was:

A Woodman’s Journey

North of where water runs black & white
Where the walls of Toril break
Having a mind for the sphere so bright
With back to the owls wake.

Walk from sunrise to sunset
On Midwinter Day
And cry out the epithet
Of a tree in your way.

Where life points the way
Make there an offer
With the breeze & the sway
Listen & proffer.

I always feed
But never thirst
To plants like the weed
I am the best and the worst.

Isa sneakily followed them for about a day and listened as they shouted names of trees into the mountain side forest, with no luck. She returned to the others and they went back to town for Ellaway, delaying one day to get Targen’s armor. Barakas and Midriana remained behind, Midriana to help the crops for thhe coming year with her magic, and Barakas, as he decided what to do next.

The group decided that the riddle was resolved thusly:

North of where water runs black & white – referring to Graydale
Where the walls of Toril break – referring to the mountain pass
Having a mind for the sphere so bright – referring to the sun
With back to the owls wake. – meaning head East from the pass

Walk from sunrise to sunset – 1 day
On Midwinter Day – referring to the holiday, which they estimated was ten hours of sun

They followed this logic and tried to find something distinctive befitting a “tree in the way” to no avail. They realized they had been traveling at the gnome and halflings pace, where Ingus was an elf, so they continued another 5 miles, where they ran into Oyoric’s camp.

Still having no luck, Ellaway sent a message to Jebeddo with the entire riddle and what they had done so far. He answered with a note saying,

“Mindwinter is 10 hours, 26 minutes long. How far depends on who’s walking, but it sounds like you’re about the right place. There are too many names for trees to list in a message. Let me know if you get further and I’ll see if I can help”

From this, they decided they need to walk about a mile and half further, where they happened to notice a small creek that mostly ran underground. Targen and Bolton hunted a deer to feed the group. Carl set up a fire where the creek ran underground, and Isa followed the creek to it’s source, but with no luck.

The next day, Ellaway received a sending message from Jebeddo, “That last part probably refers to what you offer, and I was thinking that it probably matters who the poem is about. The title probably…” Again the 25 word limit cut him off.

Here we left our adventurer’s so that their other worldly compatriots would have the same amount of time to consider the riddle that our heroes had had.

Rewards

Experience: 1300
Down Days: 10
Intangible: Frustration
Coins: 3 gp (found by Carl in the Goblin Warren)

Mundane Treasure: none

Magical Treasure: none

View
Session XIII

Characters

Targen – Half-Orc Oath of Vengeance Paladin of Tyr (Sam)
Ellaway – Forest Gnome Wizard Enchanter (Michelle)
Isa – Human Way of the Shadow Monk (Jessica)
Carl – “World’s Tallest Gnome” (Half-Elf) Red Dragon Sorcerer (Justin)
Midriana – Wood Elf Circle of the Land Druid (Andrea absent)
Bolton Thornhill – Halfling Battle Master Fighter (Jesse)
Barakas Thornbane – Tiefling Copper Dragon Sorcerer (Vaughan absent)

When we last left our intrepid adventurers, they were hunkered down in the mountain pass north of Graydale on High Harvesttide, waiting for the brigands who threatened the hamlet. A group of adventurers approached from the south and Bolton and Targen approached them. The leader introduced himself as Oyoric of the Ride and claimed to be on a task for an employer and indicated that he believed his employer would not appreciate his divulging the task. He mentioned that he didn’t expect to run into anyone else where he was going.

Overhearing this, Carl stepped out, and on sight of the sorcerer, Oyoric gestured to his companions to move apart. Upon seeing them take a defensive position, Carl cast a fireball. The adventurers responded by attacking. Amid cries from Ellaway to stop fighting, their wizard threw a fireball at Targen, Bolton, and the fur merchant Jaako Arturri. Jaako died in the blast. Barakas used another area spell and took down two of the adventurers. Oyoric triggered the pit trap and then climbed out and run up to Carl, before his companion called for a surrender. The fighting stopped and they discovered that they had killed one of the adventurers. Ellaway used her great great uncle’s Potion of Diminished Revivify to bring her back, as a gesture of good will, while Bolton and Carl rolled the body of the merchant (recovering their spent gold, 35 gp more, and a couple of unburnt furs.). The adventurer’s returned to Graydale.

As the sun set, sounds of wheels on stone echoed through the canyon. Ellaway sent her familiar out to look through it’s eyes, but was drawn back before she saw anything by the scratching of her uncle’s familiar bearing a message, “Trolls came to town, looked around, didn’t pick a fight, and started heading your way.”

Ellaway could not share the news from her perch. Her familiar flew north and spotted a large group heading for the pass. The wolf scouted ahead and identified Barrakas hiding in the cliff. When the group came into the light, Carl and Barrakas quickly brought two of them down. Meanwhile, four of the brigands approached from the south.

In the fight, Bolton spent so much time moving through the pass, that he almost didn’t get to fight. When things turned problematic for the brigands, they began to escape. Bolton intimidated the dragonborn to return to fight him, but Barrakas finished him off with a magic missile. Bolton spent a lot of time shouting at the ranger in the darkness and drawing his arrows, before giving up and heading to the southern front of the fight, only to spot him moving among his fallen companions. Returning for the fight, he finally dropped the ranger.

The Elvish Sorcerer and Drow got away, but Targen pursued the Tiefling Warlock until the trolls appeared. Then he turned back to the party and called a warning about trolls. The Tiefling hit him with a parting shot and then got away.

The group finished off the trolls while Isa, who had taken potions off the brigand leader’s body and drank one at random, turned invisible and snuck off in search of the fleeing brigands. She discovered three humans with carts hiding in the dark. Deciding they were not a threat, she left them behind.

Carl had the group strip the fallen birgands of everything, and dumped the deceased into the pit. And the group began to discuss the next tasks that lie ahead – Find the Wizard’s tower or return to the Citadel of the Raven.

In the back of their minds, the threat they had heard about dark cultists lingered.

Rewards

Experience: 2000
Down Days: 10
Intangible: Victory!
Coins: 35 gp (from Jaako Arturri), and 31 gp worth of coins from the fallen brigands.

Mundane Treasure: (A few items you might find useful) Plate Armor sized for a Dragonborn, Breast Plate sized for an Elf, Hand Crossbow (19 bolts), Warhammer, Greatsword, Longsword, Longbow (6 arrows), 3 Rapiers, 2 Furs worth 25 gp

Magical Treasure:
– Greatsword +1 (previously owned by Targen)
– 3 Potions of Healing
– 1 Potions of Invisibility
– A frost giant skin Belt of Dwarven Kind with a blue silver buckle depicting a red hair dwarf slaying a frost giant – +2 Constituion, advantage on Charisma (Persuasion) with dwarves, beard growth. Non-dwarves gain poison resistance, advantage on poison saves, darkvision 60’, and can speak, read, and write dwarvish. (attunement required)
– Mushet steel Half Plate +1 – this metal is non-magnetic. This armor is forged into the form of a large claw reaching over the right shoulder, concluding four deep gashed in the breast plate. Bloodstones are set into the center of the gashes to give the illusion that the gashes reach to the wearer’s heart.
– A set of black lenses set into an oversized the covers the top of the wearer’s head, eyes and cheek bones, leaving the nose, mouth, and chin exposed. The wearer’s helmet must be specially customized to be worn with the Goggles of Night – The wearer gains darkvision to 60 ft.

View
Session XII

Characters

Targen – Half-Orc Oath of Vengeance Paladin of Tyr (Sam)
Ellaway – Forest Gnome Wizard Enchanter (Michelle)
Isa – Human Way of the Shadow Monk (Jessica)
Carl – “World’s Tallest Gnome” (Half-Elf) Red Dragon Sorcerer (Justin)
Midriana – Wood Elf Circle of the Land Druid (Andrea absent)
Bolton Thornhill – Halfling Battle Master Fighter (Jesse)
Barakas Thornbane – Tiefling Copper Dragon Sorcerer (Vaughan absent)

When we last left our intrepid adventurers, they had all been knocked out, save Midriana who alone escaped to return to Graydale. The brigands had one the day, but only narrowly.

T Minus 5 days until High Harvesttide.

The next day, Targen was brought to mountain pass an hour from Graydale, healed to a single hit point and handed the great sword of the Cleric of Bhaal. The cleric said to him, “You can have my sword, I’ll be keeping yours. It belonged to my father, after all.” And Targen was forced to walk back to Graydale in defeat and disgrace.

T Minus 4 days until High Harvesttide.

Targen visited with his mother and spent time praying in the temple of Tyr. In the process, he learned that the High Holy Justicar had been called away to Cormyr, but had plans to return before High Harvesttide. Justicar Decius Mac, whom Targen had had less than ideal dealings with in the other timeline, was left in charge.

T Minues 3 days until High Harvesttide.

The following day, a merchant came in to town, traveling from Daggerdale. He had a spare cart which contained the unconscious bodies of the rest of the group. He explained that he was stopped on the road and paid to bring them here, where they could heal.

The group gathered at Targen’s house and developed plans for dealing with the brigands. Ellaway dispelled the magic on two of the spell books and reviewed their contents. The plans included using the magical chime to create a trap prison, but that involved getting the brigands to a particular part of town. Then the group started developing defensive plans, many of which involved fire, but supplies were needed.

Targen went to see Niels Graystag and the rest of the group stopped at the tavern. Carl, Midriana, Isa, and Bolton, received a letter from Jonathon Berginblade, asking that they help him find an object that was stolen from his home. He believed the thieves traveled north. He included a drawing of the object, a round medallion with an arcane symbol on it, as well a pouch with 40 platinum, a thank you for what they had done.

Meanwhile, Targen went up to talk to Niels, passing by the road weary villagers who had just returned from requesting help from nearby towns and cities. Targen told Niels that they had a plan but needed help and supplies and asked what Niels go do for him. Niels answered, “I can lock you in jail. That’s what I can do for you. You nearly got killed. These guys are so no afraid of you that they left you alive and brought you home wrapped in a big red bow. You’re going to get people killed. You need to stand down.” Targen reported back to the group that Niels would be of no help.

Carl noticed the bar tender talking with Barakas, and went over to him. the bartender was the same man that tried to flirt with the elf 15 years ago. The bartender did a double take when he saw Carl. Carl expressed a desire to buy all the oil, and the man, a little suspicious, refused to sell him more than a single lamp and oil flask.

With less than 3 days left, the group made for the pass and decided to set an ambush for them there. Setting up a spiked pit across one end of the pass and several rock avalanche traps, they decided to lay in wait for the brigands, hoping they had planned to come this way.

The day before High Harvesttide

Even thought town was only an hour away, the group opted to stay in the wilderness the day before and set up two 6 hour watches. Ellaway used the time to copy spells from her newly acquired books. The day passed uneventfully.

High Harvesttide

About an hour and a half before sunrise, a Sending spell arrived for Ellaway saying, “You’re needed in town. I can’t believe you would run off at a time like this, and now, since I had to use sending, I…” and then the spell ended.

An exchange of messages followed, using familiars to carry written notes. The following came from Jebeddo:

“I have some magic for you and thought you were going to help defend the town, I can’t defend the town by myself and I needs some spells to make traps.”

“Can’t use sending, made too many Glyphs. Here’s one, I wanted to give you more. My traps won’t stop them, but we could do it together. I have to go give these to the guard and others.” This message was accompanied by a vial identified as a Potion of Revivify, with a side effect of permanently loosing 1 max hp per level.

After this, the group decided to head back to town. They rigged the rock slides with tripwires and set out, believing the situation in town had changed enough to make a difference. Half way to town, the next message arrived:

“Nevermind, stupid Niels broke the rest of the potions.”

So the group decided to return to the pass and stay there. The following messages came next:

“My familiar came back really fast, so I thought you were almost here, but then you didn’t show up. Where are you?”

“Merchant named Jaako Arturri came through town, looking around too much, I think he was looking for you. Might be a spy for the brigands. He’s heading your way, toward Daggerdale. Niels put me in jail.”

About 10 minutes later, a merchant was spotted make the turn for Daggerdale. Bolton and Targen set out and confronted the furs merchant, Jaako Arturri, and told him he would need to stay at the pass for about a day. Jaako challenged the follower of Tyr acting with so little justice. Targen assured him it involved justice and agreed to pay him 20 gp for his lost day. The merchant agreed and his cart was stashed. Bolton purchased a wolf skin.

Rewards

Treasure: Carl is holding 40 PP that came with the message for him, Midriana, Isa, & Bolton
Experience: 1300
Down Days: 10 (should be 120 total if you haven’t missed any sessions or used any yet)
Intangible: The angst to drive your anger and rage!

View
Session XI

Characters

Targen – Half-Orc Oath of Vengeance Paladin of Tyr (Sam)
Ellaway – Forest Gnome Wizard Enchanter (Michelle)
Isa – Human Way of the Shadow Monk (Jessica)
Carl – “World’s Tallest Gnome” (Half-Elf) Red Dragon Sorcerer (Justin)
Midriana – Wood Elf Circle of the Land Druid (Andrea)
Bolton Thornhill – Halfling Battle Master Fighter (Jesse)
Barakas Thornbane – Tiefling Copper Dragon Sorcerer (Vaughan)

Targen remained in town to keep a tab on the decisions made by the Bevy, while the others went to the farm to investigate the burning or crops and house. Those who had lived through the other timeline saw that where in the past, only the field was burnt, this time, the home burned down as well. No on had been injured and the family was staying with the neighbors.

The group managed to track the bandits north and with the help of Ellaway’s familiar, found the group setting up for camp. They returned to collect Targen before risking a conflict. Targen meanwhile, had learned of the Bevy’s decision. Send runners seeking help to Daggerdale, Shadowdale, Hillsfar, and the nearby elves. If no aid would come, they would give up the goods and try simply to survive. There were no other alternatives they could see.

Our heroes attempted to confront the bandits while they slept, but even with the support of magic, Targen managed to step in something unpleasant and forgot his wits long enough to alert them. Targen took significant damage early on. Carl managed to get two fireballs cast before the High Elf arcane caster started to shut down his magic with counterspells.

Something akin to a Hellhound pursued Carl and seriously injured him. The group briefly seemed to hold the upper hand after Midriana summoned 8 boars to confound the enemy, but once injured, her spell ended. Despite the early damage, Targen remained on his feet for most of the fight. Isa fell to the dashing leader, who some remembered as the leader of the rogues in Hillsfar. Barakas fell to the warhammer of the Red Dragon warrior in plate mail and wielding a shield.

The group finally fell the archer and his pet wolf, when Ellaway fell to the Human Death Cleric. The group nearly half unconscious with still seven enemies standing, things looked hopeless. The leader called out to Targen, “You can walk away now.”

Targen answered, “What about my friends, can I take them with me.”

“I’ll send them home, wrapped with a bow.”

After some debate, Targen told the others they would have to go, and when Midriana and Carl had moved some distance, Targen struck and took down the leader. Not long after, the Death cleric fell. Things looked like they would rally and Carl and Midriana started to return to fight. Carl took down the annoying High Elf arcane caster. But then Targen fell, and so did Bolton. Only Midriana and Carl remained. The drow, who had largely hung back began to move through their enemies, healing the elf, then the cleric.

Midriana decided to add Heat Metal to the dragonborn’s armor while they departed. The dragonborn, enraged, charged after Midriana. (Hilarity involving the area of silence on the field ensued). Carl interceded to protect Midriana. After casting a spell that rose most of the enemies to their feet, the Death Cleric called out to one of the Tieflings, saying, “Just finish it, and I’ll heal him later” The Tiefling took the cue and lobbed a fireball between Carl and the dragonborn, taking out both of them as well as Bolton again, who had been healed by Midriana.

Only Midriana remained standing. She took her opportunity and escaped in tact.

(Players – I will need to clean up some of the final details of what happens next at the start of our next session)

Rewards

Experience: 1300
Intangible: Know thy enemy – more gnolledge, this time with a little less gnoll.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.